it depends. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. Member. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Edited by Zyllos, 18 September 2014 - 12:32 PM. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. Enemy ECM should be a large red hued circle on your radar. Kit Fox Purifier for the high shoulder energy hardpoints. What is an efficien. Edited by. It's the fastest clan light with all the xl options. I think the 1b would have been a better choice. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. Some mechs can afford to invest zero points into Mobility. Other light mechs are useless against these 2 ecm mechs. A bit outdated, though. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. 65 heavy. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). The speed of lrms are already crap. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. Yeah, gauss weapons or LB-X AC's work best with stealth. Lct-3m is also a good mech for lasers and speed. Ecm buble greatly reduce radar range and wont let you relay the info to your team. Your locust kills a. MechWarrior Online. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. Posted 14 December 2020 - 10:11 PM. Warhammers are like 70ton Annihilators. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Opposed to 90% of players who use default settings and see about 400 meters thanks to. Detection of shutdown mechs is 150 meters. streak-6 boats. JM6-A Dual Gauss. 222. " Simplified, yes, but still a good description. The New Ecm. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. ECM is great for being less targeted, so you can shoot more. ECM 4xSRM4 for close range combat. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. we have enough atm in the game. Finally, there's a sort of "catch-all" term, "Line 'Mech". And the occasional PPC hit i guess. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. My current statistically best medium is a 6 MPL Nova. I've heard some say that some teammates should switch their ecm to counter mode. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM. Pir 1 and the laser options are still good. Laservomit (BLC) new! LE300. Guess PGI needed to keep the lights on. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. He is slow to target, but can be targeted. Stealth armor and OP machine gun lights. tons) are still versatile, but generally with bigger and heavier weapon payloads. It has become the de facto Radar of Mechwarrior Online. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Light 'Mechs are those that weigh between 20 and 35 tons. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. is superfluous. That way we get 1. Clan Probe has an identical range. holy shit, this thing is awesome. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. ). Quite the support mech but not an agile flanker like the others. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. 2BLC + 3ERML + ECM. No active probe, TAG, etc. Other than narc's SEVEN second cool down. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. So the goal is to create a counter to light ECM mechs. Also allow Beagle to get a detailed readout of a. smurfy-net. This is why the more mechs you have, the more effective AMS is. CarloArmato, Jul 27, 2021. That has missiles and lasers, which might make it better at being an IS ECM mech. ECM skills reduce the amount of time needed. NEED MORE CLAN ASSAULT MECHS!. Annhilator Mean Baby can do MRM120. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. Bane is a MG/laser mech and 2D is an SRM-carrier. The LCT-PB "Pirate's Bane" is a Hero Mech. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. Learn all about hard points,. 5 tons) But still enough to take a large UAC and some lasers. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). King Crab KGC-000. . The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. TAG allows ECM'd mechs to be targeted but does not disable the sensor-scrambling effect of ECM. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. Seriously, having 4-5 ecm mechs on one team and none on the other is far more unbalanced then one side having 2 extra assault mechs. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Mechs that do ballistics well. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Both variants use SSRM2 and just run around wildly, shooting at. Black Lanner Bellonarius. Victor Dragonslayer and Basilisk are pretty damn solid. Going forward. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. These light mechs are far too powerfull compared to other light mechs. Tanky? The Quickdraw hero mech is a godtier mrmboat. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. LCT-3M 20tons - 5ML. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. 2. Maybe my mind was playing illusions again or the drugs were just too strong. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. To use the Active Probe is simple; simply have it. Adv. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. Ecm mechs can't get a decent weapon loadout. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). tons) are very versatile, the workhorses of most armies. You cannot target individuals under it out of. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. fixed bug where toggling engine up/down caused clan xl to change to IS xl. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. (ECM blocks the Narc effect on other protected mechs. MechSpecs is a community for every level of MechWarrior Online fan. At least to me. One side rushes the other and average games last about 6 mins that way. Tried again yesterday and the results were different. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). 14%]). 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. (I can't find the reference on it, but I remember reading it quite clearly as described above. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. MechSpecs is a community for every level of MechWarrior Online fan. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. . Many of the most famous and popular designs are heavy 'Mechs. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. Meh, trip-light PPCs are better than an ER. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. I don't know if there is a "best" Mech for ECM, but there are decent choices. That being said, the two classes I find the most difficult are lights and assaults. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Viper VPR-F with lots of machine guns + JJ ! 3. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. . Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. 3) Reduce the radar range of ECM. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. Based on the feedback,. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. Ecm Mech. Wow, this went off-topic fairly. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. Many of the most famous and popular designs are heavy 'Mechs. It's better to invest those points. The heat build-up from firing until full jam bar is about 80%. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). MWO: Viper VPR-SCS (LGD) Legendary Mechs. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. Unlike other Locusts, it has no weapons in the arms. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Member. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. Occasionally (18 votes [5. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. Evvo Jun 12, 2022. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. The best support mech in MWO is the one that you can rely on to support you. de] with Medpulse. The Clans have ripped a page from the. 84%. 3) Mad Cat MKII-B. 15. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Finally this is game is PvP exclusively. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. Now, there is very few rushing and players are playing much more tactically, concealing. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. ECM and AMS help to keep your unit safe from enemies. Member. Before ECM, MWO is all about rush tactics and LRMs. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. Description. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Please dont give ecm to mechs with 2 or more rocket slots. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Using the Cyclops doesn't make much sense imo, as it already lacks. Rookie. 84%] - View) Percentage of vote: 5. You need a BAP to detect shut down mech. Hellbringer's the top heavy ECM mech if you ask me. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. Its more of the mobile/supportive peaker. However the latest edit is from before the change. ECM is not really that useful quite frankly. ECM: +75% stealth. Third, ECM should only protect you. See full list on mwo. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. It was more varied and interesting,. The reason is simple. I like the information warfare. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. The PPC can be replaced for a Large Pulse. Of the ones you listed fury is pretty good. ECM is meant to slow down locks. There's also the c/bap and tc mk 1-7 computers to worry about. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Lights avoid mechs with streaks. Works other way too. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. You are under a. . Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. As all proper lights these are pretty hard to play. I use this site to find my ECM. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. Please dont give ecm to mechs with 2 or more rocket slots. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. It is very mobile mech. 14 August 2013 - 06:47 PM. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. A good old Hellbringer Laser Vomit build fits the bill very nicely. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. 86%]) Percentage of vote: 14. . Mist Lynx Ebon Dragoon for the missile omnipod. Posted 04 December 2012 - 03:09 PM. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. It automatically gives you faster weapons/health data on enemies, (I also think it. " Simplified, yes, but still a good description. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Griffin-2N is a good ECM medium. No More Ecm Mechs Please. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. Edited by Asmosis, 04 December 2012 - 06:17 AM. Started by Love in an Annihilator. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. 25% increased sensor range 25% decreased target info acquisition time Allows targeting of unpowered 'Mechs within 120m It counters 1 ECM. ECM won't counter active stealth, so there's that. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. LCT-1E 20 tons - 6SL. Kingkrab is fun but a pain to pilot on wavy maps. Both of those increase sensor range by 25%, and target information gathering speed by 25%. Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. Along with the Battlemaster, which also mounted Command Consoles in. Unlike other Locusts, it has no weapons in the arms. We're getting 2 more ecm mechs. Probably the biggest glass cannon in MWO but an effective one. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. The Archer hero mech is pretty darn good and can mount ECM. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. a user. I am a huge fan of the Assassin, but it does play like a light mech. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. smurfy-net. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. 5 tons and occupies 2 critical slots. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. . Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. MWO - CryEngine Variables values set by. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). Standard should be 10 seconds. ECM 4xSRM4 for close range combat. CS 2019 Top 8 Qualifier;Cicadas are junk. These famous pilots would often modify their 'Mechs from. Member. cfg to copy in your install directory. Not too hot, so it can sustain it's rate of fire almost indefinitely. It will be hot with 2x ERPPC. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. I respectfully disagree on putting new players in a forgiving Mech, e. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there.